I am a software engineer with a Bachelor of Science degree in Applied Mathematics from Florida State University.
I started programming in the 1990’s, inspired by games like Warlords, X-COM: UFO Defense, Fallout, Bulls vs. Blazers, and Tecmo Super Bowl. I was fortunate to spend over 10 years working on games professionally for various companies, including Google, Spacetime Studios and EA Sports.
I am passionate about helping programmers become software engineers, and improving the notoriously brutal tradition of video game crunch.
Opinions expressed are solely my own and do not express the views or opinions of my employer.